Dale Doughtery
Make Magazine
Book Recommendations:
Recommended by Dale Doughtery
“Unleash your creative potential by learning Fusion 360 in this expertly crafted book by Jake and Josh. Their method helps you conquer CAD hurdles, enabling you to bring your envisioned creations to life.” (from Amazon)
by Jake O Sugden, Joshua Manley·You?
by Jake O Sugden, Joshua Manley·You?
Are you ready to 3D model projects in Fusion 360 and looking for the best place to start learning how? We’ve meticulously designed and tested 28 step-by-step tutorials to help beginners and those looking to level up their skillset a clear path towards mastery. By introducing a few new concepts and ideas precisely as needed, you will not get overwhelmed with too much information and can reliably improve. In addition, we’ve reimagined book learning by incorporating a private online discussion forum linked to each project where you can ask questions, get help from us and the community, and show off what you make. That way, if you get stuck, you’re not left Googling for hours to try and find a solution. We aim to help you bring your ideas and creativity to life by providing an easy-to-follow and enjoyable CAD modeling workbook. Even if you’ve purchased another Fusion 360 CAD book, you will still find value in working through our tutorials. Here’s a small sample of what you’ll learn: Navigating the interface:Turning 2D sketches into 3D objectsMechanical DesignParametric DesignJointsAssembliesEngineering DrawingsComputer Aided Manufacturing (CAM)RenderingExploded DiagramsExploded AnimationsMotion AnimationExporting STLs for 3D printingExporting GCode for Computer Numerical Controlled (CNC) MachiningAnd here’s what we don’t cover: Generative DesignSimulationAdvanced Engineering or Manufacturing principlesExplanations of each tool (we focus on making projects)This book includes the following: Between 45 - 90 hours of step-by-step practice projectsSupport from the online communityChapter 0: Basics: Introduction to Fusion360 IntroductionFundamentalsSaturn V RocketChapter 1: Single Parts: How to design single parts Mobius StripSurfboardFantasy RingFilament GuideChapter 2: Mechanical Design: The basics of design using manufacturing principles Plastic Building BrickInvolute GearGeocacheⓇ HideChapter 3: Parametric Design: How to customize your designs with dimensions and parameters Metric BoltSilicone MoldChapter 4: Engineering Drawings: How to make your own blueprints DrumsticksSpace Prop EmitterChapter 5: Appearances: How to give your 3D models color, texture, and other appearances American FootballPhone case and standChapter 6: Assemblies: How to build your project with multiple parts Fire Piston3DP Hot EndChapter 7: Joints: How to join parts for realistic movement Pizza CutterTesla TurbineChapter 8: CAM: How to manufacture your parts on a CNC machine with Computer-Aided Manufacturing Longboard SkateboardElectric GuitarChapter 9: Rendering: How to make your parts look photo-realistic Edison BulbA.I. VillainChapter 10: Motion Animation: How to give your entire model movement using motion animation StrandbeestGear TrainRobotic HandChapter 11: Exploded Diagrams: How to explode your project and rebuild them using exploded diagrams Japanese Pull SawMachinist HammerChapter 12: Full Arc: Bring everything you've learned together in a final project Space Prop Hilt