Lord Arse

AKA Mark Howlett. Retro video and computer game collector and blogger. #CreatorsUnite every Friday! enq:the.lord.arse@gmail.com

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Book Recommendations:

LA

Recommended by Lord Arse

Region Locked, by @didyouknowgamin. A book about games that never made it beyond their own region which looks like it's going to be a fascinating read. Signed by the lads as well. Cheers guys! https://t.co/vP1rgZH4Q1 (from X)

Region Locked book cover

by Daniel Loyall, Greg S-C, Matthew Barnes·You?

Not all games are released equal. The barriers of language and culture can leave our world divided, and this includes the video games that we get the chance to play. Matt Barnes, Dazz Brown and Greg S-C of DidYouKnowGaming? created the YouTube series Region Locked to give people an insight into the weird and wonderful titles that never left their home countries, and now they bring their expertise to you in this book. Encounter masterpieces you never knew existed from your favourite series and developers, as well as some utterly bizarre creations that seem so outlandish you might wonder how on earth they were released in the first place. The authors explore what it's like to play these games and investigate the fascinating characters behind them to discover why such remarkable creations never enjoyed international exposure. The book covers games from all eras and a variety of platforms so there’s sure to be something to pique the interest of everyone, from casual gamers to hardcore fans.

LA

Recommended by Lord Arse

Big thanks to @idesine who have sent me the new EXTENDED edition of "Acorn - A World in Pixels". A stunning book which celebrates the visual games history of the BBC Micro and Acorn Electron. With 600 pages, this is an absolute must have for any Acorn fan! https://t.co/v4VSpyGen9 https://t.co/N7zqdzemIW (from X)

Celebrate the visual games history of the BBC Micro and Acorn Electron with this case bound book, contained within a beautiful slip case. Spread over 476 pages, with a foreword by Richard Hanson (Superior Software) and Life of an Acorn Gamer by TV's Iain Lee, it features over 150 classic games, with exclusive interviews with key figures in the industry at the time - from the likes of David Braben and Ian Bell (Elite); Geoff Crammond (Revs/Aviator); Peter Irvin (Exile); Tim Tyler (Repton); Nick Pelling (Frak!); Peter Scott (Sim City/The Last Ninja); Gary Partis (Psycastria/Dr Who); Chris Roberts (Stryker's Run); Steve Furber (Acorn) and many, many more - and features on subjects such as key publishers, cover art and classic magazines. The book showcases the computers' inimitable graphic style and is packed full with memories and anecdotes from programmers, artists, publishers, reviewers and enthusiasts. Remember Elite, Chuckie Egg, Repton, Exile, Starship Command, Thrust, Citadel, Revs, Imogen, Codename:Droid, Firetrack, Arcadians, Mr Ee!, Zalaga, Castle Quest, Galaforce, Snapper and many more. An unmissable publication for anyone who grew up with an Acorn 8-bit machine.

LA

Recommended by Lord Arse

@simondgm1 Oh, yes! It's a fantastic book. Looking forward to Arjan Terpstra and @lapetino's Pac-Man: Birth of an Icon which I believe is released this month. https://t.co/4upc5D4Wxr (from X)

Pac-Man: Birth of an Icon book cover

by Arjan Terpstra, Tim Lapetino·You?

This is a gorgeous, hardcover retrospective, the first-ever history of PAC-MAN. Full of historical imagery, concept designs, marketing photos and more, the book examines the game’s design philosophy and origins through the artists, designers, developers, and other creative teams who brought PAC-MAN to life. This new non-fiction book will journey from creator Toru Iwatani's "pizza slice" inspiration to the game’s incredible success in arcades and beyond. The book also dives into PAC-MAN’s unprecedented impact on pop culture, with more than 40 new interviews from key players around the world.

LA

Recommended by Lord Arse

This weekend I have been totally engrossed with the new book by @gnomeslair, "Virtual Cities". Containing over 250 pages, this glorious guide to game cities via maps, drawings, commentary and analysis across nearly 40 years of gaming is an absolute must! https://t.co/pzhjOkhNw8 https://t.co/8okZSARAo1 (from X)

Immerse yourself in 45 spectacularly imagined virtual cities, from Arkham City to Whiterun, in this beautifully illustrated unofficial guide. Spanning decades of digital history, this is the ultimate travel guide and atlas of the gamer imagination. Dimopoulos invites readers to share his vision of dozens of different gaming franchises like never before: discover Dimopoulos’s Half-Life 2’s City 17, Yakuza 0’s Kamurocho, Fallout’s New Vegas, Super Mario Odyssey’s New Donk City, and many more. Each chapter of this virtual travel guide consists of deep dives into the history and lore of these cities from an in-universe perspective. Illustrated with original color ink drawings and―of course―gorgeous and detailed maps, readers can explore the nostalgic games of their youth as well as modern hits. Sidebars based on the author’s research tell behind-the-scenes anecdotes and reveal the real-world stories that inspired these iconic virtual settings. With a combination of stylish original maps, illustrations, and insightful commentary and analysis, this is a must-have for video game devotees, world-building fans, and game design experts. 100 color illustrations

LA

Recommended by Lord Arse

@sgamecollect @nostalnerd Great vid! Even the bits with Nostalgia Nerd in! Joking aside, it's a very good book. Well worth spending your hard earned on 👍 (from X)

YouTube's most successful purveyor of computer nostalgia brings those stories to print. This book celebrates the most exciting period in the history of technology - the arrival of the home computer and home gaming console. For a time, an exciting and ever-changing array of different companies fought for supremacy, leaving a lasting legacy of great gameplay and surreal design we'll never experience again. Features screenshots of nostalgic games that will bring joy to the heart of anyone who grew up in the 80s or early 90s, alongside stunning studio photography of the computers that imprinted themselves on a generation's minds