Sergey Kosarevsky
Former Ubisoft Rendering Lead
Book Recommendations:
Recommended by Sergey Kosarevsky
“If you're looking to up your 3D rendering game (pun intended), this book is a must-read. It's packed with cutting-edge techniques that will take your demos, samples, and prototypes to the next level. No more excuses for aspiring graphics wizards - this book sets the new standard. I highly recommend this book to anyone looking to improve their 3D rendering skills and push the boundaries of what's possible.” (from Amazon)
by Marco Castorina, Gabriel Sassone·You?
by Marco Castorina, Gabriel Sassone·You?
Develop a rendering framework in this part-color guide by implementing next-generation 3D graphics, leveraging advanced Vulkan features, and getting familiar with efficient real-time ray tracing techniques uncovered by leading industry veterans, Marco Castorina and Gabriel Sassone Key FeaturesUse a pre-built "Raptor" engine to abstract tedious aspects like file systems, memory allocation, and utility functionsDelve into advanced graphics programming by taking advantage of Vulkan's cutting-edge features, including mesh shaders and ray tracingOptimize your engine without reinventing the wheelPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionVulkan is now an established and flexible multi-platform graphics API. It has been adopted in many industries, including game development, medical imaging, movie productions, and media playback but learning it can be a daunting challenge due to its low-level, complex nature. Mastering Graphics Programming with Vulkan is designed to help you overcome this difficulty, providing a practical approach to learning one of the most advanced graphics APIs. In Mastering Graphics Programming with Vulkan, you’ll focus on building a high-performance rendering engine from the ground up. You’ll explore Vulkan’s advanced features, such as pipeline layouts, resource barriers, and GPU-driven rendering, to automate tedious tasks and create efficient workflows. Additionally, you'll delve into cutting-edge techniques like mesh shaders and real-time ray tracing, elevating your graphics programming to the next level. By the end of this book, you’ll have a thorough understanding of modern rendering engines to confidently handle large-scale projects. Whether you're developing games, simulations, or visual effects, this guide will equip you with the skills and knowledge to harness Vulkan’s full potential. What you will learnUnderstand resources management and modern bindless techniquesGet comfortable with how a frame graph works and know its advantagesExplore how to render efficiently with many light sourcesDiscover how to integrate variable rate shadingUnderstand the benefits and limitations of temporal anti-aliasingGet to grips with how GPU-driven rendering worksExplore and leverage ray tracing to improve render qualityWho this book is forThis book is for professional graphics and game developers who want to gain in-depth knowledge about how to write a modern and performant rendering engine in Vulkan. Familiarity with basic concepts of graphics programming (i.e. matrices, vectors, etc.) and fundamental knowledge of Vulkan are required. Table of ContentsIntroducing the Raptor Engine and Hydra Improving Resources ManagementUnlocking Multi-ThreadingImplementing a Frame GraphUnlocking Async ComputeGPU-Driven RenderingRendering Many Lights with Clustered Deferred RenderingAdding Shadows Using Mesh ShadersImplementing Variable Rate ShadingAdding Volumetric FogTemporal Anti-AliasingGetting Started with Ray TracingRevisiting Shadows with Ray TracingAdding Dynamic Diffuse Global Illumination with Ray TracingAdding Reflections with Ray Tracing